No additional anti-cheat is required for official matches.
This game supports crossplay. All teams competing in this tournament will face each other, regardless of what platform they play on.
Matches will be played as a best of 3 series and a best of 5 series for the Finals.
Competitive Halo Infinite gameplay is defined as choosing Ranked during the map selection phase. The home team will create the lobby and invite the away team.
Matches will be played across varying formats (i.e. 2v2, 4v4, etc.) and modes:
The premade game modes listed above contain the following setting changes by default:
The following maps will be available for play in official Halo Infinite matches.
The away team will ban a map from the available list, then the home team will choose one of the remaining maps to play for the game. You may not play the same map back to back.
This section defines the criteria for winning your match. The final scoreboard for each round should provide these details.
Each team may call to have a game map reset once per match if a connection problem arises, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. In the event that a game map is rehosted, the same map must be used. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining players.
4.1 No Show
Players must check-in at least 30mins before their scheduled match. Each player has 10 minutes to show up to a match (i.e. schedule match start time + 10 minutes.) Not showing up within 10 minutes results in a default loss. The player that is waiting must report the protest to the admin.
Both teams participating in a match must provide 4 players at the beginning of the first game, and 3 for each consecutive game. During a game, if a team should lose 2 players that have disconnected, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required number of players for additional games in the series, then they will forfeit the remainder of the match. The same goes for the Gunfight Game Mode except the team must field a player should someone get disconnected.
The Home Team Captain should create the Private Match. As the hosting Home Team changes over the course of a match, the new hosting Team Captain should leave the Private Match and create a new one.