Call of Duty: Modern Warfare II

 

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedures

Supported Platforms

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what platform they play on.

 

2.1. Entry, Rosters, & Sign Up

Sign-up dates are FINAL. The standard registration is to be whole and complete in nature. Rosters are to be turned in with all needed information and member details to expedite the process for Zoned Out Gaming as well as all needed monetary resources allocated to the proper avenues. Changes to the roster, while a Season is live, will be restricted to predecided dates and only those indicated extenuating circumstances. Changes amongst ACTIVE teams mid-season are strictly prohibited.

 

2.2. Season & Series Lengths

Our league season will include 4 major events with a 2-week intermission between them. Qualifiers and Majors will be a BO5 series and the ZGL Championship will be BO7. Our league will include a Grand Finals Championship tournament after the completion of the 4 major events. Points will be tallied based on match wins and losses, this points will be tracked by an in-server leaderboard. The Top 12 Teams qualify for the Major Tournament. The Top 8 Teams at the end of the season qualify for the Grand Finals.

 

2.3. Pay Structure & Teams

Each major will include a team buy-in! Majors must include a minimum of 12 Teams.  The buy-in pot will be split into three categories: Major Pot, Grand Finals Pot, and a League Fee (ie Company and Staff.) After 4 successful major events, only the Top 12 teams will be eligible for the Grand Finals. See below:

 

$40 Buy In. 12 Teams = $480

 

Major Payment

 

Grand Finals Total Pot: $820 ( After 4 Majors)

 

2.4. Owner/GM Voting Rules

Owner polls and voting will utilize the two-thirds rule (2/3) in order to successfully approve the voting requests. In a 12-team league, this means 8 votes will be needed, whereas, in a 16-team league, 11 votes will be needed.

 

2.5. Trade Protocol

Trades will be clearly documented and accepted by all involved Team Leaders and the overseeing Game Admins. Substitutions will be limited to those within active roster lists. Any members added to the list within the season will be unavailable for playtime in the Blood Money Division until the conclusion of said season. Members are allowed and encouraged to play within the Academy Division.

 

2.6. Game Lobby

The home team will create the lobby and invite the away team. Matches will be played across various formats (i.e. 2v2, 4v4, etc.)

 

2.7 Maps & Modes

The following maps and modes will be available for play in official matches. Other game modes may be added or changed upon the official release of the game.

 

 

2.8 Map Selection

See the official Online Veto Process from Activision. You may not play the same map back to back.

 

3. Restrictions

Any Operators, Maps, Weapons, Attachments, Camos, Accessories, Stickers, Perks, and WildCards currently disabled in competitive play will be prohibited from use in official games.

 

3.1 Gentlemen’s Agreement

We will use the latest Gentlemen’s Agreement available to the public. Any agreement changes or restrictions agreed upon by the Pros will be utilized for official league matches. You can find the latest GA reference within GA Discord channel.

 

4. Stoppage of Play

Each team may call to have a game map reset once per match if a connection problem arises, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. If a game map is rehosted, the same map must be used. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining players and the disconnected player may attempt to reconnect.

 

5. Player Count

Both teams participating in a match must provide 4 players at the beginning of the first game, and 3 for each consecutive game. During a game, if a team should lose 2 players that have disconnected, that team will forfeit the remainder of the game to the opposing team. If a team cannot field the required number of players for additional games in the series, they will forfeit the remainder of the match. The same goes for the Gunfight Game Mode except the team must field a player should someone get disconnected.

 

6. Hosting

The Home Team Captain should create the Private Match. As the hosting Home Team changes over the course of a match, the new hosting Team Captain should leave the Private Match and create a new one.

 

7. Refund Policy

A refund will NOT be issued if any of the following was the cause of removal or applicable:

Should a team wish to appeal for a refund and none of the above are applicable, then they must start a claim with one of the Game Admins in the server. Should an individual be removed from a team and wish for a refund, then the refunding responsibility falls upon the TEAM. Gift cards and various rewards are to be accepted as is. They cannot be exchanged or traded for other forms of currency and/or other prizes. Plan accordingly when participating in Open Events.

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